Teaching a class online requires teachers to find ways to shift to
student-centered approaches, a process I've been working on in my face-to-face
classroom this year. There is significant evidence that students learn
physics best from lessons based on discovery learning, where they are asked to
construct their own knowledge rather than absorb information from lectures.
I've significantly reduced my use of lecture, instead providing students
with open-ended lab experiences and opportunities to work together to find
strategies for solving problems.
As I've started thinking about what online learning may look like
for a physics class, my biggest hurdle is not to envision what student-centered
learning may look like, but to find ways to replicate meaningful lab
experiences when students do not have access to the kind of equipment in a
typical science classroom. There is evidence that simulations can provide a meaningful substitute for
traditional lab activities and websites such as PhET and
the Concord
Consortium provide free, high-quality simulations that make it
possible for online science teachers to give their students worthwhile labs.
With some creativity, simulations could be supplemented with labs using
materials that students can find at home.
As part of my shift to constructivist, student-centered
approaches, collaboration has become an important part of my classroom.
Many of the collaborative activities I've been using would be well-suited
to synchronous meetings. For example, I've borrowed the approach to cooperative group problem solving developed
by the University of Minnesota's physics education group. In this
process, students take on set roles such as manager, recorder, and skeptic to
collaborate on solving context-rich problems too difficult
to solve independently. This process benefits from all members of the
group focusing on the problem and sharing ideas in real-time. Each group
would need their own space to work, which could easily be accomplished through
the use of breakout rooms in many web conferencing tools.
Another tool that would translate nicely into synchronous meetings
are the sense-making discussions many physics teachers conduct after labs.
I've made limited use of these so far, but the idea is students share
their results and observations, then have a discussion to come to an agreement
on the big ideas contained in the activity. In the classrooms where
teachers do this well, students question each other, argue about the meaning of
graphs, and build off each other's observations to reach a final consensus.
While this process could work on a discussion board, the immediate
feedback of a real-time discussion can lead to more engagement in this type of
discussion, making it a good fit for a synchronous meeting.
The last activity I'm considering for a synchronous meeting is a
version of Kelly O'Shea's Mistakes Game. Rather than
providing solutions or correct answers when her students work problems, she has
each group put their solution to a problem on a whiteboard with at least one
intentional mistake. The groups them present their solution to the rest
of the class and their peers ask questions to make the mistake clear.
This process can lead students to a deeper understanding of their
misconceptions, but requires real-time give and take that simply cannot be
replicated asynchronously. The main challenge would be finding a good way
for students to display, and change as they discuss, their solutions. One
option would be to have students simply use a sheet of paper and a webcam, then
mark corrections with a different colored pen or pencil. Depending on the
web conferencing tool, it may also work for students to upload a photo of their
solution, then use markers built into the tool to make changes as the group
discusses.